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WeddingMakers is a B2B mobile app designed to support event planners in planing the event schedule and managing the vendors & other stakeholders. The concept of this app came after observing the inefficiencies in the life of event managers. Currently the process is majorly manual and highly operational. There is a clear need of improving their productivity, helping them to save time and be professional in managing their business.

"WeddingMakers is all in one event management platform for event managers"

Role: UX designer
Conducting interviews, making paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs.

Project Duration: July-August 2022

Wedding Makers

User Research

To start understanding the user needs, interviews with event managers (especially wedding planners) were conducted. The questions varied from number of events to manager, vendor connections to the tools/platforms they currently use.

Research Questions

How many events does event manager plan at a time?

Who are the stakeholders in any event?

What are dependencies on clients and vendors?

Before confirming a booking, what informations are exchanged between stakeholders?

Once a booking is confirmed, what are the next steps?

What is the timeline of each step, after booking?

Are there any current tools/apps, etc. being used for the process?

What is frequency of interaction with each stakeholder?

If any tool/app is being used, the limitations of the same?

Organizing the interviews was the challenging part of the user research process – but conducting them was highly exciting. Listening to event planners talk about their passion, desires, and challenges helped me to understand their needs and goals and further refine the problem statement.
The user group confirmed initial assumptions about issues of event planners, but research also revealed that planning is not the only bottleneck, tracking and managing multiple vendors is a bigger challenge.

User Pain Points

Managing multiple events
Planning & managing multiple events, creates numerous tasks on a daily basis. Tracking to-dos & their progress becomes a nightmare.

No structured project management
There are different stages within a single event, involving numerous stakeholders. Lacking structured approach creates chaos.

Managing too many vendors
Different vendors for different tasks are required and thus keeping a track of everyone`s progress is very difficult.

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User Journey Map

User Storyboard

A User Example...

User Persona

Sangita is an event planner who needs an app for management of teams/vendors and event planning because manual tracking of all the tasks is complicated and she forgets certain follow-ups.

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Competitive Audit

To identify what type of problems users face with competitors’ products, as well as understand what the users might expect from my product, potential competitors were chosen for conducting an competitive audit.

WedMeGood

Strength

  • Very good visual appeal

  • Caters the need of customers in all price ranges

Weakness

  • Just for users to find vendors, doesn’t have a feature to book on the app and track the status.

  • No language options.

Opportunities

  • Event planning options within app

  • Customization for business owners, expanding to B2B segment

Threats

  • More apps with additional features

CaterNinja

Opportunities

  • Restaurant selection option will ensure customer satisfaction

Threats

  • Apps with more focus on UX and easierAp

  • Services providing incentives to users on reordering/bulk orders

Strength

  • Customization options

  • Offers setup and service as well along with the food

  • Brining pre-cooked food reduces the mess at the venue

Weakness

  • No language options.

  • Does not give an option to select the restaurant from where the food is expected.

Starting the Designs

Paper Wireframes

Taking the time to draft iterations of each screen of the app on paper ensured that the elements that made it to digital wireframes would be well-suited to address user pain points. For the home screen, followings were prioritized: 1) adding a new event to plan and 2) accessing upcoming events.

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To ideate the flow of the app, first paper wireframe designs of the main screens were drafted, that would be required in the app.

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Digital Wireframes

As the initial design phase continued, it was made sure to base screen designs on feedback and findings from the user research.

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Usability Study

Goal

Determine if users can complete core tasks within the prototype of the event management app.
Determine if the app is difficult to use.

Objective

  • Determine the time it takes for a user to find and book a vendor in the app.

  • Observe how user navigate and plan the event.

  • Determine if the flow is smooth and user can navigate without getting stuck.

  • Determine more features users need in the app.

  • Determine if the app is easy to understand and use.

Methodology

  • Unmoderated usability study

  • Participants: 7 participants, includes event managers who have multiple events planning going on at a time, and individual vendors to see if the app is useful to them to collaborate with different vendors

  • Location: India, remote (each participant will complete the study in their own home)

  • Date: Sessions will take place on June 30 and July 1

  • Length: Each session will last 15 to 20 minutes, based on a list of prompts

  • Compensation: 500 Rupees amazon gift card

Results: Findings & Insights

After collecting the information, I created an Affinity Map which helped me to get a better overview and identify valuable insights.

Based on the affinity maps, the insights can be summarized as:

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Users want to add multiple events.
Users wanted customization options for themes and events.
The plan new event option was not clear.
Vendor selection was confusing.
Reaching back to home screen was complicated.

Refine the Design

Mockups

Early designs allowed for planning new event, but after usability studies, I updated it to two sections, Add New Event and My Events, which allowed for customizations in the events as a continuous process.

Before Usability Study

After Usability Study

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Before Usability Study

After Usability Study

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Final Mockups

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High Fidelity Prototypes

The final high-fidelity prototype presented cleaner user flows for planning and managing an event.
 The link to high-fidelity prototype:  High Fidelity Prototype

Takeaways

Impact:

The app makes users feel like their needs are taken care-off.

One quote from peer feedback:

“The app designs made it so easy to plan my events! I would definitely use this app for managing all my events.”

What I learned:

While designing WeddingMakers, I learned that the first ideas for the app are only the beginning of the process. Usability studies and peer feedback influenced each iteration of the app’s designs.

Next Steps

Conduct another round of usability studies to validate whether the pain points users experienced have been effectively addressed.

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Conduct more user research to determine any new areas of need.

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